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Old 08-19-2009, 13:30   #14
nmap
Area Commander
 
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Join Date: Jun 2007
Location: San Antonio, Texas
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Quote:
Originally Posted by Dozer523 View Post
I have wondered about the effect that first person shooter games.
I think the games de-synthetizeand confuse; make it seem easy and safe. Almost every shot you take is a catastrophic kill but you can absorb hit after hit and then find the magic first aid pouch and ding! you are made whole (or at least, improve by a factor of 25% or 50%).
That's a fascinating question. I suppose it might apply to some television shows as well; although the games seem more likely to fully engage the person.

I guess part of the question is exactly what forms of resiliency they care about. Bearing others' adversity always seems easier that bearing one's own. So (rhetorical question), do the soldiers recoil from shooting (pun intended), or is it the effect of getting shot at? The games might help in the case of the former, but (As Dozer suggests) might result in confusion and anger in the case of the latter?.

Or do they mean the entire construct of adversity, comprising an uncomfortable locale with no air conditioning, food they don't particularly care for, minor injuries, and occasional serious injuries or deaths among others? (That's a rhetorical question, too).

I recall (perhaps erroneously?) that Dozer once posted that during SERE, he and a friend would remind themselves that, at least, they weren't in computer school - which generated a laugh, and helped them get through the school. So....would humor help resiliency? And how would one teach people to laugh at such things?

Fascinating issue.
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