Thread: EST 2000
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Old 06-09-2007, 00:01   #2
jbour13
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Join Date: Jan 2005
Location: JBLM
Posts: 1,246
The simulations lack realism, no brainer I'm sure.

I found the use of the BRM and zeroing trainer a benefit when doing the playback. It allowed me to see where the individual broke the shot and what they were doing prior to the shot (the movement tracking).

It is another tool to utilize, and I believe it may help establish a few good habits. The only thing that I know to be true in simulation vs. the real shooting, is people tend to get flinchy with live ammo. Hot gas expansion and ejecting brass just make some people uneasy. It makes me friggin' loopy with excitement, but I love shooting.

Phased training would help. Let them learn to shoot with just the ACU's, then add the IBA and MICH helmet to teach them the difference in how the body is forced to be positioned. Add stresses like shouting commands over their ear to engage a target, make them reload at random times (they don't take into account stoppages according the the contractor). Make them do some flutter kicks, side straddle hop, push-ups, anything to induce physical effort and make it more realistic. Take away a gunner, and force someone to conduct medical tasks, get the SAW or 240 up and lay down fire.

Biggest thing I see, people treat it as a game and giggle and laugh. It should be educational and fun, but professional as well.

Are you working with the standard version, or do you have vehicle mock-ups, 360 system, etc?

Hope this helps you some.

V/R

SSG B
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