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Now why is it a nasty item for UXO disposal? TR |
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TR |
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TR |
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Once again, just a civ, but doesn't a HEAT round generate a jet of plasma in the direction it is pointed when it goes off?
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That is correct about the "Jet of Plasma", but more importantly, How does it work?? That is, what sets it off, how, when, and what other precautions need to be taken when this type of Dudd is encountered ??
Take care. Martin |
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-Caliber .................. 66 mm -Length ................... 50.8 cm (20 inches) -Weight.................... 1.8 kg (2.2 pounds) -Muzzle Velocity........... 144.8 mps (475 fps) -Minimum Range (Combat).... 10 meters (33 feet) "-Minimum Arming Range...... 10 meters (33 feet)" -Maximum Range............. 1,000 meters (3,300 feet) Maximum Effective Ranges -Stationary Target ...... 200 meters (660 feet) -Moving Target........... 165 meters (541 feet) TS |
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What sort of fuse does it have? FYI, a HEAT round should be less dangerous to the surrounding area than a conventional HE round, so the charge or its configuration is not the issue. TR |
I believe it has a base-detonating fuze located in the rocket's closure section.
Solid |
Once again, Pure civilian speculation, but if what Solid says is true, and the fuse is supposed to be in the tail section, that would mean that the fuse is probably damaged. Making it unpredictable at best.
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What Solid mentioned is the wrong part of the fuze data.
I asked about the fuze, not the detonator. Damage to the tail is irrelevant. TR |
Percussion?
and it is teeter-tottered nose toward the ground being somewhat significant? |
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No. I take it that we are about at the end here, and I have defeated the knowledge base of this august body of budding demolition experts? TR |
How it works...
Upon impact, the nose cone crushes; the impact sensor activates the fuze. The ogive crush switch activates the electric detonator. The booster detonates, initiating the main charge. Not exactly sure why this makes it so tricky for the EOD guys? |
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