Quote:
Originally Posted by FrankS
...... The whole thing makes no sense to be disqualified for for something this simple and irrelevant......
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Sound is not irrelevant. Darkness is the friend of SOF operations. Yeah, it gets loud from time to time but its the quiet times where you make your money in SF.
Prior to NVGs the eyes and ears worked together in the darkness. Your eyes had a wide range of vision. With NVGs you can see great but on a limited field of view. The ears are more critical in picking up whats going on to your sides.
Lets not forget smell. For all you coming out to CMK to train you better work on the nose also. Fresh turned dirt from the pine forest of the Piedmont has a very distinct smell. Camp fires, smoke, food, tobacco products all smell and drift on the wind.
Each region of the word has it's own distinct smells and sounds. Learn them.
It is far better to know whats about to happen and cause the enemy to react to you than to have to pull an IAD and react to what the enemy is doing to you.
Added thought here. For those who have never done it, one of the hardest things to do is stand absolutly motionless on a moonless night while under a heavy load. Your mouth is open as you try to breath slowly and quietly as you pop your ears with your jaw so you might hear just a tad better. You slowly tilt and turn your head a bit to focus in on a faint sound in the distance. Your team mate shifts his shoulder and the movement of his gear sounds like a door slamming. Sound, oh yeah, sound is very important when there is just a few of you.