PDA

View Full Version : Find the sniper


Sdiver
02-13-2014, 15:42
Good luck.

http://www.guns.com/2014/02/13/find-sniper-quiz/

:munchin

Peregrino
02-13-2014, 15:57
That's what radios are for. Hunker down, call for fire, and pulverize the grid square. (Ooooops, sorry, I forgot - that's what we used to be allowed to do!)

MR2
02-13-2014, 16:37
#5 got me.

PSM
02-13-2014, 17:09
#5 got me.

Number 5 had a blue object that kept distracting me.

I only got 1, 3, 7, and 9. Three jumped out at me instantly. Nine had a shadow that sure looked like a gun barrel, though, and almost made me change my mind.

Pat

The Reaper
02-13-2014, 18:08
I think it would be hilarious if there were no snipers in any of the pics, just to see who is a BSer.

TR

PSM
02-13-2014, 18:44
I think it would be hilarious if there were no snipers in any of the pics, just to see who is a BSer.

TR

Heck, mine were all guesses except #3. I'd like to see this in video and see how movement would effect it. And add a spotter.

Pat

RedLegGI
02-15-2014, 15:39
Very cool link. Caught a couple of them.

Team Sergeant
02-16-2014, 13:18
Good luck.

http://www.guns.com/2014/02/13/find-sniper-quiz/

:munchin

Trying to find a 3-D sniper in a 2-D photo is not that easy.

Besides the best weapon against a sniper is another sniper..... there are many things the average Joe would not think to look at when searching for a sniper.

longrange1947
02-18-2014, 19:09
Find the sniper 101. First, don't look for the sniper!

Look for what does not belong and then find out why it does not belong. Usually at that point you will spot the barrel and/or the scope. Too much burlap and man made crap gives almost all of them away.

What does not belong? Look for color changes, texture changes, horizontal in a vertical world. Forget shine, but also look at that symmetrical shape that does not belong. Those are called "Why things are seen" and are based o the visual target indicator. There are eight of them and they are siting, (something that does not belong and most of the others are a from of siting);shape, shadow, silhouette, color surface, spacing and movement.

You can discount movement. But al the others are there and gives each of the snipers away. :munchin :D

MAB32
02-19-2014, 12:44
Sorry Sdiver. Don't mean to hijack your thread. By the way, I only found one. Although, if I were shooting my low yield, Uranium tipped, thermonuclear 7.62x51mm rounds, I could just saturate the area and I won't have to worry about getting hit.:eek: By the way, has anybody been following what PenCot is doing with their camo uniforms? http://soldiersystems.net/2013/11/06/tactical-tailor-announces-products-in-pencott-camouflage-patterns/

www.youtube.com/watch?v=ltmMJntSfQI

longrange1947
02-19-2014, 15:54
Reason why some sniper response is hub to hub arty. :D

Sdiver
02-19-2014, 18:03
Sorry Sdiver. Don't mean to hijack your thread. By the way, I only found one.

www.youtube.com/watch?v=ltmMJntSfQI

No apologies Dude. That's the FIRST thing I thought of when I first saw the link.

Glad someone else invoked the Python. :D

Javadrinker
02-19-2014, 20:59
Reason why some sniper response is hub to hub arty. :D

that made me laugh..but true