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View Full Version : Attempt at making a boring, but useful class a little livelier


Clay
05-01-2012, 11:33
Disclaimer before disclaimer: Our Scout plt. was tasked with teaching a few classes/ lanes at our battalion ftx and I chose the subject of gear painting as I had just underwent painting a lot of guys kit in my team. What started out as a serious handout somehow turned into a pretty humorous handout. It really made some of the guys smile after a few days of being awake( not too bad, we are NG ;)), so I figured I'd give it a shot here. If it needs to be deleted or moved, just let me know guys. Back to :lifter

Disclaimer:This is all opinion. I'm just an Infantry Scout. Our main mission is reconissance and supporting the sniper teams. As such, all our kit, from d-rings to water bottles needs to blend in somewhat. I am by no means a RangerSEALSFCAGCIATier1SniperNightstalkerAstronaut (there really is an astronaut skill badge, and my leadership was equally impressed that I knew this, and pissed at getting a school request from an 11B :D). If you don't agree with anything during the lane, please wait until the end of the presentation with your ideas/opinions/anything else and we'll address them. Thank you.

1. Just buy fucking Multicam, because
A. With the pattern already in large circulation as uniforms and TA-50 with OCP Crye is probably going to win the Army camo selection with Multicam being the transitional pattern, and
B. Painting gear is a huge pain in ass. If you don't want to or can't get Multicam for whatever reason then consider this. Ranger Green, Sand, and Coyote (colors explained below) are pretty decent colors to go solid with. Just keep this in mind:
A. Coyote is kind of hard to paint, and in some environments turns super dark before finally lightening up with use. Sand takes paint well being so light to start with, but turns almost white with use.
B. Ranger Green is my personal favorite. I've only worn OG107( I think that's them) once, but have heard a lot of older guys talking about how you could roll around in the dirt and they would instantly take on a pretty close hue to the AO. I understand this with wearing Ranger Green kit. Desert or savannah type enviroment, it'll lighten up considerably. Georgia red clay will do just the opposite. Woodland areas tend to keep it dark. So being the lazy fuck I am, I like to buy OD stuff. You can always find it cheap in surplus stores, and it says fucking Ranger in the name, so you know it's cool. Beside's, everyone else buys Coyote, and Multicam is issued. You want to blend in with your environments, not your team, right? Rule number one guys, always look cool, and if everyone has it, it ain't cool.

2. That being said, I haven't seen a Nalgene or climbing rated d-ring in Multicam or Ranger, and black doesn't blend in with shitall. The snakeskin pattern that I use looks pretty fucking sweet in my opinion, and has an actual purpose. Not to mention that multicam does have a few places where it doesn't blend, and rattle cans come into play there.

3. Ok, actual points now. Starting with paint choice. I used cheap, multisurface, Rustoleum camo paint.
Colors:
Sand (light tan)
Coyote (Dark tan/light brown. Think Marines TA-50)
Foilage Green (light green, UCP green almost)
Ranger Green (the newest cool guy name for standard olive drab)
Red Brown (think dry red clay).

4. Reasons I chose these: At walmart, cheap, lots of it around. Also dries fast and has no glare/gloss, reflection.

5. When painting weapons, use high temp resistant paint. At least do a few base coats then you can paint over it in your patterns with regular paint.

6. Get professional!!! : (See following points)

7. Paint will stick to a clean, coarse surface better than a smooth or dirty one. Takes experimentation to find the right grit sandpaper for some things, but soap and water cleans about everything I know.Your stuff is going to chip no matter what, but using the right paint and prepping the surface will help sustain a little longer. I haven't experimented with that paint with the built in texture, (which is amazing tech by the way), but that would be another element that could work in some places.

8. I do all my painting on sunny, no wind, warm days if possible. The problem with wind is obvious so I'll go straight to heat. Let everything warm up. There's some celllular or molecular level science going on there, but sort of the same thing as baking a lube onto your gun or firing clay. Helps it bond with the surface I think. Sunlight or artificial lighting augments are also critical.

9. Just like really good photography you want excellent lighting. When you get into some of the colors that are darker any variation in light will fuck up your view of wet paint. Not a huge deal, but something worth doing is worth doing right.

10. Sun also helps it dry faster, and since you're going to want to do several coats (get professional!) and probably don't want to be out there huffing paint fumes it helps a lot.

11. Be aware how how porous the object is. Cordura, plastic, wood, everything accepts it differently. Also a note on this, don't paint your damn velcro. At least not heavily. It'll dick it up.

12. Counterpoint for get professional; any field expedient painting. Ex. Going from heavy woodlands, to grassy savannahs, to sandy deserts, to snowy tundras. Unless I'm stationed in Antartica I'm not going to prep and do a heavy coat of white for a 72 hour lp/op. Call me lazy, but like I said, it's a pain in the ass to do this. And I don't know the long term effects of layer after layer of paint on gear.

13. Don't wear flip-flops, or anything that you don't mind getting dusted. Common sense I know, but that shit is getting rare. No, I did not paint half my left foot Ranger Green. (But I'd lie if I did.) As an aside, my flip-flops are tactical as shit for high speed mall trips and Zaxbys runs.

14. Dusting is an alternative to direct painting, and is actually easier to do on a very windy day. Done right, it can actually change the way an entire piece looks with out actually changing it. That's about the best way to explain it I can come up with. All it is is letting the wind carry miniscule amounts of paint onto the object. Just like when your favorite tshirt is now super tactical looking on the front and still bright orange on the back. (Screw you and your common sense, you ain't better'n me!)

Clay
05-01-2012, 11:35
15. Patterns:

16. Now I used to think the computer program that came up with the random, no repeating patterns in Multicam, 3 color woodland/ desert, any other similar patterns was a thing of genius. It's not. A retarded monkey choking to death on it's own shit could paint that. And there's nothing wrong with that. But since I was already balls deep in it I went ahead and shot for the stars.

17. Personally I love Tigerstripe (yeah the woodland is black, and black blows. etadik) so on large areas I paint a Ranger Green and Coyote Tigerstripe. If you get a stencil for the pattern it's much easier, but still really easy to just do freehand. Perk of a stencil is that you can usually add a third color to the stripes. Not as a stripe itself, but as a small line inbetween to further break up the colors. Personal preference is king here, so whatever 3rd color you want, go for it. I recommend a Sand/Coyote base, Ranger Green stripes, and Foilage Green detail.

18. Now to take it a step further. Snakeskin. I. Love. This. Shit. You've seen it done, or seen an actual snake. If not google gun painting snakeskin until you see it (and if you've never seen a snake, then good for you, because fuck snakes. You'll probably get bit tomorrow. Karma is a bitch. And, watch The fucking Crocodile Hunter sometime. Jeez. Guy was a badass).

19. As for actually painting Snakeskin, GET A FUCKING STENCIL. It can be done with fishnet tights, or mesh laundry bags, or anything with DIAMOND cut pattern, but the steps to pull it off are proof that the god of physics is a huge flaming dick. ( I'm actually pretty sure Apollo was the God of physics. If so, and the flaming dick is a compliment, then I correct to icy schlong. Also, fuck you for knowing about Apollos fiery genetalia)

20. Now I stress DIAMOND at this point because you want four directions of disortion. There is a science here too, but it's long and complicated. Basically the more directions you have, the better the concealment ability. Hence the octgons or pentagons in Krypteks submissions to the Army camo contest. Why Snakeskin over octagons?
A. I think octagons are too round, round is bad. Four covers most of any direction you'll be in, and if you do it at an angle and not pararell to the ground then it add's another dimension. I switch mine up. Try and stay random here. Stick it on something slick and spin it. Paint pararell to you, spin it again. So on, so forth.
B. Shit looks cool. Rule one again. Duh.

21. When painting your Snakeskin, use the color scale opposite whatever is under it. It will almost reverse your Tigerstripe pattern under it and completley mindfuck you if done right. Don't do Foilage on Ranger, or Coyote on Sand.

22. Counterpoint: When in a dominant setting, ignore opposites. If you're in the desert by all means stick to your browns and tans. METT-TC is the answer to every question young Padawans.

23. Stencil options:

24. It is really awesome if you get one that allows an outlining separation color. Just another layer to the illusion and it makes a cool looking "scale group". The outline doesn't have to be a different color, but that's on you. I prefer to use a stencil with a little bit more space than regular in between the "scale groups" as it allows the underlying base color to show a little more. Example: Coyote scale, little sliver of Ranger Green base stripe, little sliver of Coyote again (or related color; sand), a schmedium peice of Ranger Green base, and the next scales outline color. I don't normally use a different color for scale outline, but your swatch of paint could potentially be 6 different colors. (Tigerstripe, base color of kit, Tigerstripe outline, scale, scale outline.) Plus if you get busted up sometime and have to ride the TOC for a while, you can use your stencils to do it in pastels, bring about some morale and cheer. IT'S NOT GAY, YOU'RE INFANTRY!

25. Ok, now stencil material. Best thing would be a heavy, highly flexible, pourous material. I've used fishnet tights and laundry bags, and will continue to do so on large, flat objects like a plate carrier or large notebook. But for water bottles, d-rings, binos, and other odd shaped objects I'd have to say tape or a few layers of constuction paper. Problems with paper is that it'll get super wet and fall apart, and fishnets or laundry bags are hard to get pulled taught on somethings, and if you can get them taught then somewhere on there it'll be pulled too much and completely dick up your pattern, and because mesh is so light it won't always lay down completely flat and this too, will dick up your pattern. It is ok if you like dicks now, but these dicks will get you killed or spotted, and no one wants to be spotted with a dick, right?

25. This falls under Get Professional too; use good tape. The cheap blue stuff or that magic frog tape. Whichever, but use a painting specific one. Duct or 100mph tape will pull paint off or leave a nasty residue, same for electricians tape. You can actually make a stencil out of this stuff (the good tape) if you're careful, and this is especially useful on odd shaped items. Just cover up your Tigerstripe base and cut out your Snakeskin scales and outline. Works great with good tape, and is actually the best way, but slowest to paint intricate patterns. Also takes a lot of time and tape to do a large item like a plate carrier or bag. You will want to use a fairly sharp knife here, so be mindful of what you're cutting on. Don't cut a hole in your camelbak squeezy bottle or into the plate pocket of your new $400 Eagle vest.


Sorry for it being super long
Ok, destroy me :D :boohoo

Barbarian
05-01-2012, 12:42
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